Official Prologue notes described assigned soldiers collecting materials from resource buildings and an upgraded station delivering to Warehouse, but that behavior is not confirmed for the current main Early Access build; verify it before using the model.
Treat the hauling description as Prologue evidence
The historical Prologue update gave the Resource Transport Station a specific logistics role. In that documented version, soldiers assigned to the station collected output from resource buildings. After the station was upgraded, they could deliver those resources directly to the Warehouse.
That evidence distinguishes hauling from production. The station in the Prologue model did not create material, replace the workers at upstream resource buildings, or provide Warehouse capacity.
These are official statements about the Prologue update, not confirmation that the present main build uses the same assignment, upgrade, or delivery behavior.
Verify the current build without inventing a menu path
The supplied research does not preserve an authoritative main-build UI path. Use current on-screen descriptions and official notes to answer boundary questions instead:
- Does the active build still name a Resource Transport Station?
- Does its current description explicitly connect assigned soldiers to resource-building output?
- Does current upgrade text explicitly mention delivery to Warehouse?
- Does the observed station behave consistently with those descriptions?
- Do current official notes describe a change from the Prologue implementation?
If any answer differs or remains absent, do not fill the gap with a Prologue-era click sequence. Record the current wording and treat the historical model as inapplicable until current evidence confirms it.
Trace source to storage only after confirmation
If the current build confirms the same station behavior, use a source-to-storage model to locate an interruption. Ask:
- Is output visibly available at the resource source?
- Does the active build show transport work associated with that output?
- Is the worker shown as available rather than away with an expedition?
- Does output leave the source?
- Does the current station description make direct Warehouse delivery conditional on an upgrade?
- Can the destination receive the material along an observable route?
These are evidence questions, not instructions to click a specific control. They do not assume a pickup radius, capacity, travel speed, station count, or placement rule.
The colony layout guide covers path visibility and height-related community observations while avoiding fixed spacing.
Separate hauling evidence from production evidence
A producer can be idle because its own work, inputs, or output space is blocked. A hauling layer can be idle because no output exists to move. Inspect which side has observable work before changing either system.
The historical Prologue also documented Order, Stock, and Auto manufacturing modes, but their current availability is separately unconfirmed. The automatic restocking guide keeps that evidence conditional rather than treating a Prologue mode as a current control.
For food, a transport interruption may affect inputs reaching the Kitchen or finished food reaching a destination. The soldier hunger guide follows the complete supported chain without inventing a transport rate.
Account for expedition staffing conditionally
The broader canonical research confirms that soldiers chosen for an expedition leave colony jobs. If the current build also confirms station assignments, compare the staffing shown before and after expedition selection. The safe question is whether the relevant transport work remains covered, not how many haulers every colony must keep.
Community base-management material supports observing one route and one staffing change at a time. It does not confirm current station mechanics or establish an optimal layout.
Keep the conclusion conditional
The Resource Transport Station name, assigned hauling description, upgrade dependency, and direct Warehouse delivery are supported as historical Prologue evidence. Current main-game assignment controls, capacities, ranges, speeds, upgrade effects, and placement remain unverified in the supplied research.