Set Soldier Aging Off to stop soldiers being affected by aging and keep them at their best; set it On to let aging continue. Officially, changing the setting applies immediately and can be done at any time.
Understand On and Off behavior
The AG-12 official update added the Soldier Aging toggle. Its documented states are straightforward:
- with aging On, soldiers grow older over time;
- with aging Off, soldiers are no longer affected by aging and remain in their best state; and
- changing the option takes effect immediately.
The official wording supports switching the preference during a campaign. It does not describe a delay, cooldown, or one-way choice.
Know what the Aged state changes
An earlier official update states that the Aged condition reduces movement speed and work attributes. That makes aging relevant in both expedition movement and colony labor, even though the supplied evidence does not give a permanent numeric penalty.
Do not turn that statement into an unsupported schedule. The research does not establish how long a soldier takes to become Aged, whether every build uses the same timing, or a hidden lifespan range. Those values belong to current-build verification.
Aging is also not the same claim as retirement, exile, or any other personnel action. The official evidence here covers the toggle and Aged penalties only.
Find the setting without inventing a menu path
The canonical research confirms that the setting exists but explicitly requires a current UI check before publishing its location. No authoritative current screenshot or menu path is supplied to this task, so this page does not claim one.
Use the active build's settings presentation and verify the label Soldier Aging. If an older video shows a different location, prefer the current interface and official update stream. This avoids converting a past UI observation into a permanent instruction.
Choose a management preference
Community discussion frames the toggle as a playstyle choice. Players who leave aging On may value population turnover and the associated food and wage decisions. Players who turn it Off may prefer to avoid managing a lifespan cycle and preserve established workers and soldiers.
Those are player opinions, not official balance recommendations. The supplied evidence does not prove that either state is more efficient, more difficult, or universally correct.
Recheck food and work after the choice
Aging interacts conceptually with colony staffing because the Aged state affects work attributes, while population decisions affect food and wages. The evidence does not provide a formula linking those systems, so observe the current colony rather than applying a fixed calculation.
The soldier hunger and food guide covers the supported food chain. The soldier gear guide covers role cards and Leader equipment, which are separate from aging.
For a new campaign, the beginner guide places this option inside a broader principle: choose the management burden deliberately, then keep food, transport, and staffing observable.
Respect the missing timing evidence
This article intentionally omits an age threshold, lifespan, daily progression rate, exact penalty, and permanent menu location. The official sources supplied for this task do not establish those details for every Early Access build.